Header Ads

Video: Using a real-time feedback system to make better games

As more and more developers invite their audience to participate in the game-making process through platforms like Steam's Early Access service, the industry needs to build and refine tools that empower studios to gauge how players respond to their updates and nimbly react accordingly.

For a good example, look no farther than GDC 2015, where Unknown Worlds' Hugh Jeremy delivered a brief Tech Toolbox lecture deconstructing how and why his studio built a real-time sentiment feedback system into its open-world undersea exploration game Subnautica.

While Jeremy's talk was aimed at indie developers (it was part of the conference's Indie Games Summit, after all) his advice on building tech tools to improve the quality of the conversation developers have with their audience during alpha development is applicable to any studio who regularly updates and changes its games.

If you missed it at GDC this year, you can now watch his talk for free over on the GDC Vault's new YouTube channel .


About the GDC Vault

In addition to this presentation, the GDC Vaultand its new YouTube channeloffers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Powered by Blogger.