Screenshot Weekly – Abominable, Exploratory Submarines
Welcome back to Screenshot Weekly !
! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Without further ado, let’s take a look at this week’s screenshots:
Abomination Tower
When solo dev Adrian Sugden pitched me the synopsis for Abomination Tower , I’ll admit I laughed at the bizarre premise. To give you lovely readers the chance to share in my amusement, I’m going to share that synopsis with you. “ Abomination Tower is a humorously macabre, procedurally generated 2D platformer. You play as Headless, the rejected creation of a mad scientist. Headless is trapped in the tower with other dangerous abominations. You must journey up the tower to escape! Along the way you unlock heads that can be equipped, each with its own unique ability to aid in your escape.” Yet, the more I think about it, the more I like the idea of head-swapping to shift abilities as a game mechanic. It’s sort of like a gorier version of Majora’s Mask . If you’re interested in giving Abomination Tower a shot, you can vote for it on Steam Greenlight. Be sure to visit Adrian’s websitefor more info, too.
Rita: Submarine Adventure
Apologies in advance, because they may be some mild misinterpretation about this next game. Screenshot Weekly is open to any and all indie devs, regardless of their native language, but ol’ Google Translate isn’t the most accurate tool. From what I gather, Rita: Submarine Adventure is developer Kasper Von Karstein’s first solo project. The game itself is a time-attack submarine race that features a secret agent in training – named Rita – trying to escape from three different scenarios: Fleeing an allied base (perhaps a misinterpretation), descending into a hostile environment, and making her way through an “evil” volcano. Her submarine unfortunately has no weapons though, so she’ll have to rely on her maneuverability to overcome any obstacles along the way. Kasper notes there are in-game ads to help support the funding for his next project. You can check out the website for this WIP Android game here. (It’s in Spanish.)
SubRay
I don’t have much time for games these days. Well, much time to play them, anyway. (The ultimate tragic irony of becoming an editor: You start dedicating your life to proofreading other people’s experiences with games, instead of experiencing them yourself.) Point is, I’ve begun to appreciate exploration games I can play at my own pace. SubRay fits that bill. According to Team Atmos, “ SubRay is an underwater exploration game, with a focus on survival. Crash land a space craft in an alien ocean and try to survive. The primary aesthetic of SubRay is exploration, with a secondary supporting aesthetic of sensation. Our goal with SubRay is to guide the player on a journey of wonder and solitude, creating an immersive play experience using dynamic audio and a distinct visual style.” If you’d like to know more about SubRay , or read up about the game’s developmental history, be sure to check out the official website.
That’s it for this week’s Screenshot Weekly . Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at editors@indiegamemag.com with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!
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