What does it take to balance a competitive game like Smite?
Earlier in the year, we had the chance to sit down with Hi-Rez Studios' Scott Zier to talk about the process of balancing a complex, competitive game.
Earlier in the year, we had the chance to sit down with Hi-Rez Studios' Scott Zier to talk about the process of balancing a complex, competitive game. If you're interested in Smite, MOBA design, how community feedback is handled, or how developers approach the problem of ensuring that the maximum number of players are having fun, this is for you.
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